home *** CD-ROM | disk | FTP | other *** search
Text File | 1990-03-25 | 52.2 KB | 1,089 lines |
-
- ┌────────┐ MAH JONGG ┌────────┐
- │ ├┤ 3 │ Release 3.3, March 22, 1990 │ 0 0 8 │
- │ ├┤ │ │ 0 0 │
- │ ├┤ ├┤ │ Nels Anderson │ 0 0 │
- │ ├┤ ├┤ │ 92 Bishop Drive │ 0 0 │
- └────────┘ Framingham, MA 01701 └────────┘
-
-
-
- MAH JONGG is an ancient Chinese game whose origins are supposed
- to date back some 3000 years. This version has similarities to
- solitaire played with cards and also with dominoes since it is
- played with tiles. When I first discovered the game my initial
- impression was that the game would quickly become dull but having
- played it for a while and having given it to friends we've all
- found that it is quite addictive despite its apparent simplicity.
-
- This program is designed for a PCompatible that can run in EGA
- graphics mode. If you're still running an older video card I'm
- afraid the game won't work. (Apparently many people do not
- understand the differences between EGA, CGA, VGA, MDA, etc.;
- basically, if you get a screen full of letters blinking on and
- off when you try to run MAH JONGG you don't have EGA and the
- game will not work on your system.) When I originally wrote
- MAH JONGG I had never seen a game that used the full EGA
- capabilities (640x350, 16 colors) and I thought it would be nice
- if there was one.
-
- This version also supports Hercules graphics mode. Since it's
- monochrome it's not nearly as pretty as EGA but the resolution is
- similar so it's not bad. The type of video you have is now
- automatically detected, so you should not have to do anything to
- get the right mode.
-
- If your system won't automatically select the right video mode
- for some reason, you can force a specific mode using command line
- parameters as follows:
-
- mahjongg -h (forces Hercules graphics mode)
- mahjongg -e (forces full color EGA graphics mode)
- mahjongg -l (forces monochrome EGA graphics mode)
-
- I hadn't planned on doing any versions other than EGA, but
- Hercules turned out to be so easy I figured, why not? Recently,
- several people suggested adding a monochrome EGA mode for laptop
- systems that have an EGA compatible LCD or similar display.
- Since I'd already done all the work of making monochrome look
- right for the Hercules version, this was easy to add too. I
- don't have versions for other video adapters and I don't have any
- plans for them since I don't consider any of the lower resolutions
- adequate.
-
- Under the Shareware system you may freely try out this
- program, but if you continue to use it you are expected to
- register with the author and pay the $15 registration fee. In
- return for your registration you'll receive the latest version
- of the game, including a setup program that allows you to
- permanently set the command line options; this utility is not
- included with the shareware version. There is also a "deluxe"
- version available which includes a binder, printed manual and
- quick reference card. The "deluxe" version is $20.
-
- When you register, please let me know what version you have
- and I'd also be interested in knowing where you got it from.
- Please, make sure to put your name and address on the letter!
- It's amazing how many people don't do this. Or, you can use
- the instant registration form in the file "orderfrm.txt".
- Just copy the file to your printer.
-
- If you live outside the U.S., the best way to register appears
- to be by using postal money orders. I've received these from
- quite a few countries. In general, foreign checks are not
- accepted by U.S. banks (Canadian checks are an exception, but
- please allow for the difference in U.S. and Canadian dollars).
- EuroCheques, for example, are not acceptable to the bank.
-
- If you don't understand the term "Shareware" please read the
- file "sharewre.txt".
-
- If you have any suggestions or discover any problems with the
- program you can reach me via the )(evious BBS (PCBoard) system
- (300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
- Leave a C)omment to the sysop to reach me. )(evious is the
- official support BBS for all my software and the latest versions
- are always available for downloading there. There is also a
- support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips.
- Also check B)ulletin #1 for the latest versions list.
-
- You can also reach )(evious through RelayNet. If there's a
- RelayNet board in your area send a routed message to me at node
- XEVIOUS. The Shareware conference would be the best choice,
- but if that's not available try TPascal, Games or even Common.
-
- I'm also available through CompuServe's EasyPlex mail system.
- Send email to me at 71020,2613.
-
- Of course you can also write me at the address at the beginning
- of this file. If you're not a registered user don't expect an
- answer unless you include a self-addressed, stamped envelope.
-
- Most of the instructions you'll need for playing the game are
- built into it; just type H when prompted at the title screen.
- Or you can read the instructions below. There is quite a bit
- of strategy involved if you are to do well but I'll leave the
- strategies up to you to discover. Besides, I'm no expert in
- playing the game either.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The object of the game is to remove as many of the tiles from
- the playing board as possible within the rules of the game.
- Tiles are always removed in pairs and can only be removed from
- the left or the right edges. Any tile that is not on a left or
- right edge is considered blocked and cannot be removed. Note
- though that the tiles are arranged in 5 levels and each level
- has a left and right edge so there are many more unblocked
- tiles than it would first appear. Note that the tile on the
- top of the pile blocks all four tiles below it, and tiles on
- row 5 block both rows 4 and 6.
-
- SUITS OF TILES:
-
- There are many different suits of tiles and the suit of a tile
- determines the rule used for matching tiles that can be removed
- together.
-
- MATCHING RULES:
-
- Most of the tile suits require an exact match. This means that
- you must match a tile to another that is exactly the same. For
- example a Bamboo 1 matches another Bamboo 1 but does not match
- a Bamboo 3 or a Dot 1. The other matching rule allows any tile
- in the same suit to match any other tile in that suit. Thus,
- any of the four seasons (SUM, AUT, WIN, SPR) match each other
- and any of the four flowers (MUM, PLUM, BAM, ORC) match each
- other.
-
- NUMBER OF TILES:
-
- There is only one each of SUM, AUT, WIN, SPR, MUM, PLUM, BAM,
- and ORC. There are four of each of the other tiles for a
- total of 144 tiles on the board. A counter keeps track of how
- many tiles are left in play. If you want to see what tiles
- you have removed so far, hit F2 (though some might consider
- this cheating!).
-
- ALTERNATE TILE SETS:
-
- Mah Jongg can be played with tile sets other than the
- traditional Chinese tiles that are the default. These
- alternate sets can be selected using the command line
- option "-u" or from the setup menu. All tile sets are
- stored in files with names ending in ".til"; you do not
- need to include the ".til" when entering the file name.
-
- Though these tiles will obviously look different from the
- standard set the same rules of play still apply; you will
- just have to determine which tiles correspond to which of
- the original suits.
-
- See the section "USING TILEMAKER" for information on
- making your own tile sets.
-
- BOARD LAYOUT:
-
- If you're using a mouse to play you don't need to worry about
- the board coordinates; you just point and click. Many game
- commands are also there as "keys" that can be clicked on. If
- you don't have a mouse, read on...
-
- The game board is a grid marked by letters and numbers. You
- select tiles by entering a letter for the column and a number
- for the row. Order doesn't matter, entering A5 is the same as
- 5A. The single tile on the topmost level is H5.
-
- The numbering of the rows is a bit confusing. Row 5 only
- exists at the very top level and at the extreme left and right
- edges. Rows 4 and 6 are actually adjacent to each other.
-
- If after you've selected your first tile you change your mind,
- just hit 'Enter' instead of your second tile selection. After
- you've selected both tiles you are asked to confirm your
- selection with a Y or N before the tiles are removed.
-
- COMMANDS:
-
- There are commands you can enter in addition to just selecting
- tile coordinates. Some are accessed by hitting a single letter
- followed by hitting the <Enter> key; others are accessed by
- just hitting one of the function keys:
-
- A starts the same board again.
- H will give you help selecting tiles. If you ask for
- help at the first tile prompt, you will first be told
- if there are any moves left, then you may choose to
- see any or all of them by hitting Y or N when asked.
- If you ask for help when selecting the 2nd tile it
- will show you any playable matches for the first tile
- you selected.
- N starts a new game; the next consecutive board number
- is used.
- Q will quit the game and return to DOS.
- R reloads a saved game.
- S saves your game.
- U undo the last move. Can be used as many times as you
- want until all moves have been undone. (F4 does the
- same thing).
- Z restore a move that was undone. This is the reverse
- of the undo function. You can undo and restore as many
- moves as you want. (F6 does the same thing).
- F1 will display a summary of commands and other information.
- F2 will show the tiles you've removed so far.
- F3 goes to the set up screen.
- F4 will undo your last move.
- F5 shows you your playing statistics.
- F6 will undo your last undo (e.g., it will remove the tiles
- again).
- F7 goes to the tournament set up screen.
- F10 shells to DOS. Type 'EXIT' to return to the game.
-
- If you are using a mouse, many of these commands are available
- as push buttons along the left side of the screen. Just slide
- the cursor over the command you want and click. Hitting the
- right mouse button is a short-cut way of asking for help. See
- the section on using the mouse below.
-
- In summary, the commands are:
-
- Q: Quit N: New game (next board)
- H: Help A: Again (replay same board)
- S: Save R: Restore
- F1: Commands F2: Tiles played so far
- F3: Set up F4: Undo last move (U also works)
- F5: Stats F6: Undo last undo (Z also works)
- F10: DOS shell F7: Tournament set up
-
- COMMAND LINE OPTIONS:
-
- Mah Jongg has a large number of options that can be
- selected when starting up the game. Most of these can
- also be set using the setup screen, or if you have the
- registered version you can use the mahsetup.exe utility to
- make your selections permanent.
-
- By making these options available on the command line you
- can set up batch files that will run Mah Jongg in
- different ways; for example, if two different people play
- on the same computer you could have separate batch files
- for each person where each one would load a different
- statistics file.
-
- The available options are:
-
- -n No title page
- -m use Mouse
- -bx play Board x (0 <= x <= 65535)
- -tx Timed game (x=length in minutes)
- -cx background Color x (0 <= x <= 15)
- -dx mouse cursor color x (0 <= x <= 15)
- -fn File n is the statistics file
- -un Use tile set in file n
- -y no Y/N prompt after selecting tiles
- -h run in Hercules graphics mode
- -e run in full color EGA graphics mode
- -l run in Laptop (monochrome EGA) mode
- -li run in Laptop mode with inverse video
-
- The command line options are done in a standard way but if
- you're not familiar with this sort of thing they may be
- confusing so here are some examples.
-
- Command line option examples:
-
- If you want to play a game that will be timed for 10 minutes,
- the command line would be:
-
- MAHJONGG -T10
-
- Notice there is no space between the -T and the number of
- minutes (10). The other commands work the same way. To use
- a different set of tiles, stored in the file "flags.til",
- the command line would be:
-
- MAHJONGG -UFLAGS.TIL
-
- You can combine commands too, so to play board 12345 as a 10
- minute timed game the command line would be:
-
- MAHJONGG -T10 -B12345
-
- Remember, there is also a setup screen that allows you to
- select any of the options that are available on the
- command line. Just hit S from the title screen to go to
- setup. You can also access setup at any time during a
- game by hitting the F3 key or by clicking the mouse on the
- button labelled "setup".
-
- If you forget the command line options, just start up the game
- with an invalid option and it will give you the proper usage
- (i.e., try using "mahjongg -?" which since it is not a valid
- option with give the valid option list).
-
- STATISTICS:
-
- It seems that a lot of players are interested in game
- statistics, so the game now keeps track of some statistics for
- you automatically. A file is made that keeps track of all the
- board numbers you've played, which ones you've won, your best
- and worst scores, etc.
-
- You can view some of your stats from within the game by hitting
- the F5 key. The separate utility program, "statgen" can be run
- on your stats file to give a more complete report. Just type
- "statgen" to run it, give it the path and name of your stats
- file when requested, and a complete report will be shown on
- your screen. For more details, see the section on statgen later
- in these docs.
-
- If you have several people playing on the same PC they can each
- have their own statistics by using the select statistics file
- command line option, -fn where n is the name of the file. For
- example, if Fred and Dick both use the same PC, Fred might start
- the game as:
-
- MAHJONGG -FFRED.STT
-
- and Dick might start the game as:
-
- MAHJONGG -F\DICKSDIR\DICK.STT
-
- To disable keeping of statistics, use -f with no file name on
- your command line.
-
- TOURNAMENTS:
-
- You can play Mah Jongg as a tournament against other players.
- In a tournament each person plays a single board under the
- exact same conditions (same board number and same time limit,
- if any), allowing their results to be compared and a winner to
- be determined.
-
- You enter the tournament set up screen either by using the T
- option from the title screen or by hitting F7 at any time
- during a game. The first player sets up the tournament by
- selecting the board number (or by just leaving the one that
- was randomly chosen) and whether or not the game will be
- timed. After the selections are made the first player enters
- his name and plays the game. A record is kept of his results
- and the results of each additional person who plays the
- tournament.
-
- If you go to the tournament screen by accident or just to see
- the current standings, you can leave the screen without
- entering the tournament by entering Q.
-
- If there is already a tournament started but you want to start
- a new one, enter 'N'. This will let you set up a new
- tournament as was described above. Tournament records are
- kept in a file called "mah.trn" so you can also start a new
- tournament by deleting this file.
-
- USING A MOUSE:
-
- If you have a mouse driver installed on your computer it will
- automatically be detected when the game starts and mouse play
- will be selected. If for some reason your mouse is not being
- automatically detected you can still select it from the setup
- screen or by using the -m option on the command line. You can
- also use the setup screen to turn off the mouse if you wish.
-
- The game was tested using a Mouse Systems PC Mouse and a Genius
- GM-6 mouse but any Microsoft-compatible mouse will probably
- work. When using a mouse most commands can be issued using the
- mouse. You must have your mouse driver installed as a device
- in your config.sys file for Mah Jongg to be able to use the
- mouse.
-
- The mouse interface is a bit different from what you're
- probably used to but it seems to be easy enough to use. Tiles
- are selected by moving a colored outline over them and then
- clicking once. To de-select the first tile, just click on it
- a second time. After selecting both tiles a line with the
- options "Y/N" (yes/no) comes up. If you just click without
- moving the mouse you'll select yes and the tiles will be
- removed. Slide the mouse left and right to change your
- selection.
-
- Several people suggested going away with the Y/N move confirm-
- ation, so it's now optional. Disable Y/N prompts either with
- the command line option "-y" or through the setup screen.
-
- Many commands available during the game (help, new, undo, file,
- setup, quit) are available as "keys" along the left side of
- the screen. Move the outline over the command you want and
- click once.
-
- "Help" and "Quit" require a yes or no confirmation so you
- won't do them by accident. Slide the mouse left and right to
- select yes or no and then click. The help command first asks
- if you want to see matching tiles (if there are no more
- matches it will tell you that instead) and then prompts for a
- yes or no to see each additional matching pair of tiles. If
- you ask for help after you've already selected the first tile
- a search for matching free tiles takes place. If a match is
- found, it is highlighted and all you need to do is confirm to
- remove the pair of tiles. If no match is found it puts you
- back to select the first tile again. There is a short-cut for
- mouse users to invoke help. Just hit the right mouse button
- to get help in selecting either tile. Normally it doesn't
- matter which mouse button you use.
-
- "New" lets you end the current game and either replay the same
- board or go on to the next board. You will be prompted to
- select either "next" or "again" to either go on to the next
- consecutive board or to play the same board again.
-
- "Undo" replaces the last two tiles you removed. You can undo
- as many times as you want until all 144 tiles are back on the
- board. Undo does not ask for any confirmation. Undo actually
- allows you to replay your entire game both forward and
- backward. Clicking the left mouse button restores tiles that
- were removed and clicking the right mouse button takes the
- tiles back off again.
-
- "File" lets you either save the game at its current point or
- load a previously saved game. You are prompted to choose
- between "load" and "save" and finally to confirm that you
- really want to do it.
-
- "Setup" brings you to the set up screen, the same as hitting
- "S" from the title screen. You can then change colors, set
- timed games, disable the mouse, select a specific board, etc.
- Changing colors, enabling the mouse or changing tile sets will
- not effect the game in progress; when you exit set up you will
- be back at the same point in the game that you were at when
- you entered set up.
-
- Any error messages that appear during the game (i.e. "Invalid
- Selection") normally stay visible for a few seconds before
- allowing play to continue. To immediately remove a message
- and resume play just click the mouse or hit a key.
-
- USING STATGEN:
-
- Since v3.2, Mah Jongg has come with a utility called
- statgen.exe. This program allows you to analyze and modify
- the statistics file that is kept each time you play the game.
-
- To run the statistics generator, just type "statgen" on a
- line by itself. You'll be prompted for the filename of your
- statistics file and you'll be asked if you want to edit
- (enter a letter E) or just display (enter a D) your current
- statistics.
-
- If you select display, you'll be shown your total games
- played, average score, number won and worst score. Then a
- list of all board numbers won and another list of additional
- boards played will be shown.
-
- If you select edit you can change the list of boards played
- and won to include boards you played before v3.2. Just
- select edit and you'll first be prompted for the boards
- you've won. Enter one board number per line and finally
- enter a -1 when you're done. Then you'll enter the list of
- additional boards played but not won in the same way. Again
- you enter a -1 when done. After you're done editing statgen
- will show you your current stats so you can confirm that
- you've entered everything correctly.
-
- You can also enter statgen's parameters from the command
- line. The first parameter is the statistics file name and
- the second is either -e (to edit) or -d (to display). If
- you only enter one parameter display is assumed. For
- example, to edit the statistics file "stats.me" the command
- line would be
-
- statgen stats.me -e
-
- There is also a "batch mode" available for those of you who
- have kept your records in a database. You'll need to transfer
- your games played and games won list into a straight ASCII text
- file with one board number per line and a -1 after the end of
- the won board list and another -1 at the end of the file. For
- example, if you've played boards 100, 101 and 102 and played
- and won boards 200 and 201 your file would look like this:
-
- 200
- 201
- -1
- 100
- 101
- 102
- -1
-
- Save this file under whatever name you choose. For this example
- we'll say it was saved with the filename "temp". Then, to read
- these board numbers into your statistics, run statgen as follows:
-
- statgen mahstats -b < temp
-
- This assumes that statgen is in your current directory, your
- stats file is called mahstats and it also is in the current
- directory and your list of boards is in the file temp. After
- temp has been read in, your new stats will be displayed to
- verify that everything worked. Suggestion: before running in
- batch mode, make a backup copy of your stats file in case
- something goes wrong.
-
- USING TILEMAKER:
-
- The Tile Maker utility allows you to make your own sets of
- tiles or modify sets made by others including the standard
- Chinese mahjongg tiles.
-
- The utility is similar to many paint programs with which
- you might be familiar, though because of its specialized
- nature it includes less functions. Tile Maker can be
- controlled with your mouse or keyboard, but unlike Mah
- Jongg itself it only supports EGA (no Hercules).
-
- How tiles are stored on disk:
-
- First, some basics about working with tile sets. A Mah
- Jongg tile set includes 42 different tiles. Eight of them
- are in the "wild card" suits (normally the flowers and
- seasons suits) where any tile in the suit matches any
- other. The other 34 tiles use the standard matching rule
- where there are four of each tile on the board and the
- tiles must be matched exactly to be removed. You'll want
- to keep the game rules in mind when designing your tiles.
-
- All 42 tiles are stored in a single disk file. You'll
- need to know how the tiles are numbered so that you store
- your new tiles in the proper place. For reference, the
- standard tile set is numbered as follows:
-
- Tiles 1 - 9: suit of dots
- Tile 10: white dragon
- Tiles 11 - 19: suit of bamboo
- Tile 20: green dragon
- Tiles 21 - 29: suit of characters
- Tile 30: red dragon
- Tiles 31 - 34: suit of winds
- Tiles 35 - 38: suit of seasons
- Tiles 39 - 42: suit of flowers
-
- You have three sets of tiles that you can start with. The
- file "mahjongg.til" is the standard tile set. The file
- "flags.til" is a tile set made out of world flags. Note
- how the flags are organized into suits: countries in the
- Americas are tiles 1-9, countries in Europe are tiles
- 11-19, countries in Asia are tiles 21-29, African
- countries replace the dragons and winds, and special flags
- and compass points are used for the wild card suits so
- they look distinctly different from the normal suits.
- Finally, the file "blank.til" is a full set of blank
- tiles. Also included is a file with only a single tile,
- "temp.til" which is a template for making the world flags
- set. Using a template like this is important to ensure
- that the object on the tiles align properly.
-
- Getting Started:
-
- Start up tilemakr.exe by typing "tilemakr" on the command
- line; there are no command line options. Note the drawing
- area on the left and the command area on the right. If
- you're using a mouse you can just point to a command and
- click; if you're using the keyboard use the letter next to
- the command.
-
- Most of the commands are self-explanatory. Reading a tile
- file will first show you all tiles in the file and then
- allow you to select by number the tile you want. When
- saving a file you'll need to remember the numbered
- position in the file that you want to save it to. The
- number of the last tile read in is displayed in the lower
- right corner of the screen.
-
- After you've loaded a file once you can use the "re-read"
- command to get a new tile without waiting for disk access.
- You can also review the complete set of current tiles
- using the "view last images" command. The full tile set
- is always kept in memory to let you access it. This screen
- is not updated by the save command however.
-
- Drawing:
-
- Normal drawing can be done with the keyboard or mouse.
- Using the mouse, select the desired color by pointing at
- the color chart and clicking. Then to draw just point at
- the drawing area and click on each spot where you want to
- draw.
-
- If you're drawing with a mouse there are a few basic drawing
- shapes available in addition to the simple dot. Under the
- drawing area is a set of push buttons where you can select
- dots, line, circle, rectangle, filled circle or box. Click
- on the desired button and you'll see it push in to confirm
- proper selection.
-
- When using the line or rectangles, move the mouse cursor to
- one end (corner) and hold down the mouse button. Then move
- to the other end (corner) and release the button. When using
- the circles you start in the center and pull away until the
- circle is the desired size. You can pull in any direction
- since the circle is symmetrical.
-
- Drawing with the keyboard requires typing the letter or
- number of the desired color, then moving the cursor around
- with the arrow keys and finally hitting space when you
- want to draw a dot.
-
- Additional Drawing Functions:
-
- The "fill" command works a bit differently from paint
- programs, because it only fills up from the starting
- point. This is handy at times because you don't have to
- close off the bottom of the area you're going to fill. If
- you have a very irregularly shaped area you may have to
- use fill more than once to fill it all. Note that fill
- works from the position of the keyboard cursor, not from
- where the mouse points.
-
- The "flip", "rotate" and "shift" functions all work with
- only the face of the tile. They also force a one pixel
- border around the edge of the tile surface, so you'll want
- to be careful not to shift things past this border (unless
- that's what you want to do!).
-
- When you're done with your tile set, use the "N" (add Name)
- function. The name you enter will be displayed at the
- bottom of the screen when playing Mah Jongg.
-
- The best thing to do is get the tile maker running and
- experiment. You'll find designing good tiles is quite a
- challenge, but it will allow you to have your own
- personalized version of the game when you're done.
-
- Share Your Creations!
-
- If you develop any tile sets you'd like to share please
- upload them to the support BBS (Xevious: 508-875-3618) or
- mail them to the author on a diskette. I'd suggest that
- you include a text file describing your tile set and of
- course you should include your name in it. I'm looking
- forward to seeing what you come up with!
-
-
- TECHNICAL NOTES
-
- Many people write asking about how certain aspects of Mah
- Jongg work. This section is intended to cover the most
- asked questions.
-
- "How are the different boards created?"
-
- There are 65,536 different board layouts available. The
- arrangements are random or at least as random as possible.
- The game starts with a scrambled pile containing all 144
- tiles (an array for you programmer types). Then, it goes
- through and takes the tiles one at a time at random from
- the pile and places them on the board.
-
- "OK, if the boards are random how is it that board #1 is
- always the same?"
-
- Computer random number generators don't generate truly
- random numbers. They actually generate a specific series
- of numbers that are essentially distributed randomly. For
- most purposes the distinction doesn't make a difference.
- Random number generators are generally started up by
- giving them a "seed". The seed itself needs to be
- somewhat random since the same seed will always generate
- the same series of numbers.
-
- Mah Jongg takes advantage of this feature. The board
- number is actually the random number generator seed and so
- each seed always generates the same series of numbers and
- thus the same board layout. The Turbo C language allows
- seeds to be values from 0 to 65535 which is why Mah Jongg
- has 65536 possible boards.
-
- "Can all boards be won?"
-
- Definitely not. But then that's true of just about any
- type of solitaire game. After playing enough boards
- you're certain to run into situations where three of the
- same tile are stacked on top of each other or similar
- things that result in a board that cannot be beaten.
-
- It appears, though, that a large percentage of boards can
- be beaten. A number of people have put great effort into
- solving series of consecutive boards, playing the same
- board over and over until beaten. Their results indicate
- that 50-75% of all boards can be won.
-
- "Can I get a CGA version?"
-
- CGA? Blech. Would you really want to play Mah Jongg on a
- screen with only 1/4th the pixels and only four ugly
- colors? It just wouldn't be the same...
-
- Actually, several people have attempted to do it. The
- results are about what you'd expect though.
-
- "OK, how about a VGA version?"
-
- Sure, this could be done but would it really be worth it?
- The appearance of the board would not be significantly
- different from the EGA version, since VGA is still limited
- to 16 colors. The vertical resolution does improve from
- 350 to 480 pixels but that would be about the only
- difference, and from what I've seen comparing other
- programs it wouldn't be all that noticeable.
-
- Now SuperVGA is a different story. The problem here is
- that SuperVGA is not a standard (IBM invented VGA but does
- not support SuperVGA). But what mode to support? 640x480?
- 800x600 (wouldn't THAT be nice)? Having 256 colors would
- make some really beautiful tile sets possible, but until a
- real standard is available it's just too difficult to try
- to support all the different video boards.
-
- "What language is Mah Jongg written in?"
-
- Mah Jongg is written in Turbo C. I originally used v1.0
- but am now using v2.0. Since Turbo C v1.0 did not have
- the graphics library that later versions include, Mah
- Jongg is done entirely with my own graphics routines.
-
- "Can I get the source code?"
-
- Sorry, the source code is not available.
-
-
- REVISION HISTORY:
-
- NEW IN 3.3:
-
- Alternate tile sets can be used
-
- Y/N prompts can be disabled
-
- New "victory" screen
-
- Hercules mode bug fix
-
- NEW IN 3.2:
-
- "Boss Mode" has been replaced by a true shell to DOS
-
- Records kept of boards played and won:
- If the current board has been played before, an asterisk
- will appear next to the board number; if the board has
- been won, the word "WON" will appear next to the board
- number
-
- Separate statistics generator program displays your stats
- plus list of boards played and won
-
- Improved accuracy of average score statistic
-
- Automatically enables mouse play if mouse driver detected
-
- Exit screen written directly to memory instead of using ANSI
-
- NEW IN 3.1:
-
- Stats no longer overflow
-
- Stats now correctly update when you win a game
-
- Tournament set up screen now available during game
-
- Automatically detects EGA and Hercules cards
-
- Monochrome EGA selectable for LCD laptop computers
-
- Command line parameters can be made permanent using
- setup program (available to registered users only)
-
- NEW IN 3.0:
-
- Runs in Hercules graphics mode
-
- Game statistics kept for current game and for all games
- played
-
- Undo command (both forward and backward)
-
- Set up screen available during game
-
- Tile corners now display properly
-
- NEW SINCE 2.6:
-
- Fixed bug in tournament mode (stats weren't being saved)
-
- A list of all pairs of tiles played so far is available by
- hitting the F2 key
-
- NEW SINCE 2.5:
-
- Mouse cursor color is now selectable from command line or
- setup screen
-
- When playing a tournament game your score was not always
- saved if you completed the board; this is now fixed
-
- NEW SINCE 2.3:
-
- Help screen -- hit F1 to get a list of commands, options,
- and some basic playing tips
-
- "Boss Mode" -- hit F10 to hide the game and display a
- harmless looking disk directory
-
- New tournaments can be started from within the tournament
- setup screen
-
- After winning a game, answering "Y" to play again gives
- you a different board instead of the same one over again
-
- Requesting to quit when selecting the second tile now asks
- for a confirmation
-
- NEW SINCE 2.2:
-
- Columns entered as letters instead of numbers; rows and
- columns can be entered in any order as a result
-
- Several tiles redrawn
-
- NEW SINCE 2.1:
-
- ATI EGAWonder card problem work around added
-
- Mouse cursor display sped up (possible fix to NEC EGA
- card problem of not showing mouse cursor)
-
- NEW SINCE 2.0:
-
- Help on 2nd tile selection (find match to 1st tile if any)
-
- Help available with right mouse button as a short-cut
-
- Error messages can be cancelled by clicking the mouse
-
- Confirmation required for mouse action "keys" to prevent
- accidents
-
- NEW SINCE 1.0:
-
- Mouse support
-
- Setup screen, allows access to all game options more easily
- than through command line options
-
- Tournament play
-
- Selectable background color
-
- New commands during play
- A (play same board Again)
- N (play New board)
-
- More command line options
- -cx (background Color)
- -r (Restart saved game)
- -m (use Mouse)
-
- More authentic tile appearance
-
- Faster tile displaying
-
-
- WINNING
-
- Not all boards are win-able but during testing a number of
- boards that are beatable were found. In addition, many people
- who have written to register their copy of Mah Jongg have
- included lists of boards they have completed. If you want to
- play a board that definitely can be won, try one of the
- following:
-
- 55598, 49070, 64856, 15784, 29514, 54176, 40060, 8, 44213, 21,
- 43, 148, 290, 302, 329, 364, 370, 386, 410, 421, 459, 560,
- 627, 634, 656, 695, 735, 743, 795, 819, 827, 839, 858, 876,
- 888, 890, 905, 936, 952, 985, 1034, 1037, 1066, 1101, 1104,
- 1138, 1145, 1149, 1154, 1207, 1241, 1244, 1296, 1313, 1346,
- 1365, 1390, 1392, 1428, 1430, 1490, 1543, 55309, 43924, 47924,
- 38313, 23986, 45355, 55082, 6843, 52079, 50333, 24654, 64557,
- 14, 54438, 2, 52916, 32141, 62500, 50408, 5119, 8694, 12224,
- 27869, 47615, 49522, 56447, 4113, 6108, 36785, 38382, 54586,
- 36607, 63202, 4540, 21015, 1132, 37696, 20009, 19619, 42246,
- 56809, 5336, 61319, 15037, 33357, 52158, 63866, 41619, 48165,
- 13692, 17604, 40284, 47779, 57572, 13932, 4236, 4243, 24942,
- 15318, 59498, 50542, 41121, 4344, 38110, 26208, 307, 32812,
- 16496, 16213, 47788, 65123, 36792, 16965, 3989, 63331, 40111,
- 54491, 43421, 10796, 56185, 40640, 433, 9619, 8922, 800,
- 20926, 1, 23, 56, 7971, 21399, 32381, 33212, 36836, 48094,
- 53751, 58094.
-
- Enjoy!
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in Mah Jongg:
-
- MAHJONGG.EXE Mah Jongg program
- MAHJONGG.DOC This file
- MAHJONGG.TXT A brief description of Mah Jongg
- ORDERFRM.TXT Ready to print registration form
- SHAREWRE.TXT Information on Shareware
- STATGEN.EXE Statistics generator program
- TILEMAKR.EXE Tile set editing utility
- MAHJONGG.TIL Standard tile set
- FLAGS.TIL Flags of the world tile set
- FLAGS.TXT Text file describing FLAGS.TIL
- BLANK.TIL Full set of blank tiles
- TEMP.TIL Single blank tile template
-
- You are free to pass this program along to friends, give it to
- user groups, upload to BBS's, etc. with the understanding that
- anyone who continues to use the game is required to register it.
- All these files MUST be included when distributing this program.
- If you archive the program for distribution through BBS's, please
- use the name MAHJNG33.ZIP (or .LZH, .PAK, etc. as appropriate).
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that Mah Jongg is not free software. As with
- all Shareware you are expected to purchase it after you've given
- it a reasonable trial.
-
- The registration price for Mah Jongg is $15, for which you'll
- receive by return mail a copy of the latest version, a setup
- utility that lets you make your command line options permanent,
- and possibly another Shareware game to try out.
-
- Several other games are available from the same author. If you
- register more than one game at the same time, a discount is
- available. Register the first game for $15 and then each additional
- game is only $10. For example,
-
- $15 to register Mah Jongg
- $25 to register Mah Jongg plus one other game
- $35 to register Mah Jongg and two other games
- etc.
-
- Games currently available include Shooting Gallery, EGATrek,
- CIPHER and BassMap.
-
- A deluxe version of Mah Jongg is also available. This includes a
- storage case, printed manual, quick reference card, plus the
- registered version of the game. This version is available for
- $20. No discount is available on this version.
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance
- or any other warranties whether expressed or implied. Because of the
- many hardware and software environments into which this program may
- be used, no warranty of fitness for a particular purpose is offered.
- The user must assume the entire risk of using the program. Any
- liability of the seller will be limited exclusively to product
- replacement or the refund of the registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at P.O. Box 5786,
- Bellevue, WA 98006, USA or send a CompuServe message via easyplex to
- ASP Ombudsman 70007,3536.
-
-
- *****************************************************************************
- * FINDING MAH JONGG *
- *****************************************************************************
-
- The best place to find Mah Jongg updates, tile sets, etc.
- is on Xevious, the official support board. In addition, I
- will upload updates as available to the following BBS's:
-
- Channel One (Cambridge, MA): 617-354-8873
- Sound Advice (Gladstone, MO): 816-436-4516
- Master's (Garden Grove, CA): 714-539-2477
- Xevious (Framingham, MA): 508-875-3618
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- EGATREK: Space strategy battle game, using full EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest.
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
-
- SHOOTG: "Shooting Gallery" tests your aim and reflexes in a
- number of different rounds of shooting. Uses MCGA/VGA
- graphics mode for 256 colors and and also requires
- a mouse.
-
- CIPHER: A crypto-quotes type word game that runs in full color
- VGA or EGA graphics mode. Can be played with a mouse
- or keyboard. Also supports text modes.
-
- MOUSTOOL: A collection of utilities for Turbo Pascal programmers
- wishing to incorporate mouse input in their programs.
- Sample programs included for both EGA and CGA graphics.
- Used extensively within CIPHER.
-
- SOUNDPAS: A collection of utilities for Turbo Pascal programmers
- to add music and sound effects to their programs.
- Includes units for interrupt and real time sounds.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/MCGA/Hercules graphics modes. Uses many of the
- utilities from MOUSTOOL.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified. EGA and CGA versions included.
-
- CALLDOOR: A PCBoard 14.x door that lets users view the system caller
- log. Logs for any node can be viewed in reverse order
- (i.e., most recent caller back) or the logs can be searched
- for any string.
-
- WAITDV: A sysop's utility that allows synchronizing of nightly
- house keeping events on a multinode system. WAITDV was
- written especially for systems running under DESQview: it's
- DV-aware so the active task runs much faster than it would
- if a non-aware wait utility was used.
-
- TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
- list of the board's top users (by number of calls,
- downloads and uploads). The output file has three columns,
- one for each category. Graphics and non-graphics output
- is available.
-
- TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
- conferences based on number of messages posted. Included
- is a complete record of all user activity plus a bulletin
- file of the top ten most active message posters.
-
- GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
- of the next card drawn from the deck. The game is set up
- to run as a monthly contest and keeps track of current
- scores, generates a current scores bulletin and an end of
- month final scores bulletin.
-
- - - - - -
-
- Mah Jongg is copyright (c) 1987-1990 by Nels Anderson. All rights reserved.
-